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- Path: soap.news.pipex.net!pipex!usenet
- From: Richard Anthony <richard@watson-marlow.com>
- Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,alt.3d,comp.sys.sgi.graphics,alt.design.graphics
- Subject: Re: The Old Golfball
- Date: 28 Mar 1996 12:23:05 GMT
- Organization: UnipalmPIPEX server (post doesn't reflect views of UnipalmPIPEX)
- Message-ID: <4je0b9$kp1@soap.news.pipex.net>
- NNTP-Posting-Host: an056.du.pipex.com
-
- gmead@io.org (Glen Mead) writes:
- > Hi All,
- >
- > As a fairly inexperienced 3D animator, I'm trying to model a golf ball.
- > However, simply bump mapping a series of dimples (actually one dimple,
- > multiple copies) wrapped around a sphere does not create a realistic looking
- > golf ball...although it may do in a pinch. The problem is that the spacing,
- > size, and shape of the dimples changes due to the wrap while all these
- > elements are consistent on a real golf ball. How does one model a truly
- > realistic looking golf ball? If anybody could give me some pointers on how
- > to do this (or find the necessary files to do so) it would be greatly
- > appreciated. For the recorde, I am using Alias Animator 6.0 (not Power
- > Animator). Thank-you in advance.
- >
- > Glen Mead - gmead@io.org
-
- I don't know if you would be able to translate it, but there
- is a LightWave golfball object (Not tried it) at:
- ftp://tomahawk.grandi.com/pub/LW/objects
-
-